Patch submissions

Patchsets

ID Submitter Title Status Reviewer
158 Kimmo Myllyvirta dxgi: Add stub implementation for DXGI_PRESENT_TEST. Accepted Sebastian Lackner
157 Michael Müller Add support for conservative depth access in sm4 shaders Accepted Sebastian Lackner
156 Sebastian Lackner ntdll: Improve heap allocation performance. Accepted Sebastian Lackner
155 Christian Costa d3dx9: Resend patches with style fix Accepted Sebastian Lackner
154 Michael Müller Ignore setting several port assignment related socket options in w2_32 Accepted Sebastian Lackner
153 Michael Müller Implement LdrRegisterDllNotification and LdrUnregisterDllNotification in ntdll Accepted Sebastian Lackner
152 Hi-Angel advapi32: LsaLookupPrivilegeName: check for pointer in WellKnownPrivNames Accepted Sebastian Lackner
151 Michael Müller Recognize SM4 nop opcode in wined3d Accepted Sebastian Lackner
150 Michael Müller Add support for start instance when drawing instanced data in d3d11/wined3d Accepted Sebastian Lackner
129 Marcin Mikołajczak 0006-Ensure-16-byte-alignment-of-data.patch Superseded Sebastian Lackner
127 Marcin Mikołajczak 0004-ntdll-heap.c-freelist_balance-prefetch-next-entry-ca.patch Superseded Sebastian Lackner
125 Marcin Mikołajczak 0002-ntdll-heap.c-align-everything-to-64-byte-to-reduce-f.patch Superseded Sebastian Lackner
124 Marcin Mikołajczak 0001-ntdll-improve-heap-allocation-performance.patch Superseded Sebastian Lackner
149 Christian Costa d3dx9_36: Add semi-stub for D3DXOptimizeVertices Accepted Sebastian Lackner
148 Mark Jansen shell32: Prevent a possible nullptr dereference in SHGetFileInfoW. Accepted Sebastian Lackner
147 Michael Müller Implement NvAPI_D3D11_CreateDevice and NvAPI_D3D11_CreateDeviceAndSwapChain in nvapi Accepted Sebastian Lackner
89 hackomatic windowscodecs: Add initial implementation of IWICMetadataQueryReader::GetMetadataByName. v3 Superseded Sebastian Lackner
67 Sebastian Lackner Update Tahoma font to fix displaying letter combinations "fi" & "fli" v2 Superseded Sebastian Lackner
146 Michael Müller Add stubs for DwmSetIconicLivePreviewBitmap and DwmSetIconicThumbnail in dwmapi Accepted Sebastian Lackner
141 Michael Müller Implement copying sub resources between compatible formats in wined3d v2 Accepted Sebastian Lackner
142 Michael Müller Use OpenGL core context for D3D10/11 when necessary (wined3d) Accepted Sebastian Lackner
145 Michael Müller Emulate textureLod(samplerCubeShadow, ...) in wined3d using shadowCubeGrad Accepted Sebastian Lackner
144 Michael Müller Set return size when calling WSAIoctl with WS_SIO_GET_EXTENSION_FUNCTION_POINTER in ws2_32 Accepted Sebastian Lackner
139 Michael Müller Support more d3d11 depth options in RSSetState v2 Accepted Sebastian Lackner
143 Michael Müller Prevent race condition when creating d3d11 samplers Accepted Sebastian Lackner
140 Michael Müller Implement NvAPI_D3D11_SetDepthBoundsTest in nvapi Accepted Sebastian Lackner
138 Kimmo Myllyvirta Implement various deferred context methods Accepted Sebastian Lackner
133 Michael Müller Emulate sample_c_lz using textureGradOffset for sampler2DArrayShadow in wined3d Accepted Sebastian Lackner
134 Michael Müller Add support for floating point formats with more than 2 channels in xaudio2 Accepted Sebastian Lackner
132 QwertyChouskie Initialize COM for msi custom actions using extra thread (bug 18070) Accepted Sebastian Lackner